
Release date: 13 June, 2025
Genre: Real porn, Female protagonist, Anal sex, Animated, Groping, Masturbation, Sex toys, Text based, Incest, Lesbian, Oral sex, Vaginal sex
Censorship: None
Platform: Windows, Linux, Android
Version: New Life Project 0.8.8
Language: English
File size: 957 MB
About game:
Meet a young, vibrant 18-year-old girl from Riverton Heights – popular, well-connected, and living her best life! Perky tits and firm ass. Her body at its prime! With just one year left of high school, she’s handled it pretty well, balancing academics and social life effortlessly. She’s in a committed relationship with her boyfriend and has her parents’ approval! On her 18th birthday, she went out with friends for a few drinks to celebrate, nothing too wild. What happened next, nobody knows as everything faded to black… Discover her story and unravel the mystery!
Optimizations & Bug fixes
Moved the mansion back to the city main square to make it faster to get to the mansion.
Added proper punctuation to certain descriptive texts throughout the game.
Removed unnecessary if-statements meant to aid in development, but of which are no longer used in development aspects.
Fixed a wrongfully terminated if-statement in the cinema.
Added missing coloration to Otto dialog lines.
Refactored certain if-statements to switch/case statements.
Removed unnecessary linebreaks to sleeping passages.
Refactored some switch/case statements to include the random var instead of setting it before the switch/case statement.
Fixed 10 missing graphic errors.
Players using different themes than the standard theme will now have some of the sidebar subtext turn white for better distinction.
Players using different themes than the standard theme will now see some of the text on the very first intro screen turn white for better distinction.
Fixed the CSS snippet that dictates some of Lily’s dialog coloration so that it now displays the intended color “deeppink” instead of “purple”.
Changed some setters from global variables to temp variables to remove unnecessary load on savegames.
Fixed some compatibility issues and CSS styling issues as well as accessibility issues appearing in Console.
Added ALT tags to certain images.
You can now exit the waters in the lake after swimming in them, directly back to the lake, or back to the park depending on choice.
Corrected some of the buzzwords for new players at job tier 3 in the office.
Removed deprecated text from certain buffer passages.
Replaced counter to count times worked at the cafe to actual working position for more accurate counting.
Fixed the cafe instant promotion in patron dev tools to actually promote to the final tier in the cafe instead of the second final tier.
Refactored the Tommy chance snippet.
Changed global $tip var to temp _tip var to help ease savegame load.
Changed description when approaching the bank, but it is closed.
Colorized the bank receptionist.
Fixed some inconsistenties with some of the scenes.
Added color to the amount of tickets in the city trainstation like they are in Los Huevas.
Removed the trainline to the now deprecated UAZ.
Removed the UAZ from the dev tool engine.
Added names to the Teleporter in the dev tool engine.
Added necessary linebreaks to certain passages to distinguish between in-room links and exit links.
Shortened all switch statements in the Cam job to ease the load on passages. (This has no effect on gameplay aside from a milisecond faster passage loading.)
Fixed minor spelling errors and typos.
Fixed errors in linebreaks, messing up certain text.
New Content
New players must wait a short while or experience immense trauma before being able to travel to the city. This is to make the game feel more progressive instead of overwhelming and confusing.
Added a trauma screen that introduces trauma to new players. This screen will play for everyone upon reaching 80+ trauma. You will be popped back into whereever you were before the screen appeared.
Added descriptive titles to the certain city links for accessibility.
If you do not have money to pay for a movie ticket, a scene has been added to persuade the ticketmaster into letting you into the cinema anyways.
Added more content when wearing bottom-accessories.
Added more content when plugging in bottom-accessories.
Added more content to helping out Otto in the mansion with stress.
Made the library progression slightly less grindy, reducing the time it takes to read 100 books by 3 times.
Added new content to many, many different scenes.
Added a small chance of the PC making her bed before sleep.
Added content to going to the movies with Otto, so that the cinema is actually playing movies instead of nothing.
Added missing content from a couple of updates ago regarding fun time with Lily, Otto and Noah at the same time.
Added 10 more images to send to your contacts.
Added more dialog and text to the intro when you’re in the cafe and speaking with Lily.
Added better descriptions to when the player walks around in the intro sequence, and walks either uptown or downtown. Also added two more descriptions in case the player walks uptown or downtown multiple times in the intro sequence.
Different choices taken during the intro will affect your final starting stats.
Added two different dialogs with the alley stranger, that will now rotate between visits.
Added two more descriptions for resting on a bench in the park, for a total of 3 rotational descriptions, adding more depth to mundane things, increasing immersion (hopefully).
Added two more descriptions to walking around in the park, for a total of 3 rotational descriptions, adding more depth to mundane things, increasing immersion (hopefully).
Added dialog color to the Bird watcher.
Added dialog color to the Jogger.
Added two more scenes to swimming in the lake.
Therapy with Tim now costs £95.
Added counters to all jobs, which in the future will help dictate opening rates of different jobs based on current job experience for a more immersive game.
Added graphics to the bank when it is closed as well as inside the bank when opening a savings account.
Opening a savings account now costs a symbolic value of £50.
Made a slight change to fun time with Morris, as well as adding an extra scene to it.
Added more descriptive text to old passages that previously held very little text.
v0.8.6 (2025-05-17)
Optimizations
Removed unnecessary linebreaks.
Removed unnecessary widget code to handle parking.
Added necessary linebreaks for code and viewing optimization.
Changed localization of certain code snippets for gameplay optimization.
Fixed typos.
New Content
Finished parking garages and fully implemented them, so next time you’ll be able to travel by car to main hotspots that doesn’t feature train lines.
Removed option to “drive to…” and replace with parking lots and parking garages.
Removed option to leave to suburbs from the mansion.
Removed warning to garages that they are under construction. Please report any bugs with cars, garages etc. to Nota Bao immediately.
Added colorization to parking garages price tags.
Added parking tickets.
v0.8.3 (2025-04-05)
Fixed bugged links.
Added the teacher job to the cheat menu.
Going to the school cafeteria and eating as a teacher will now correctly move time so you are no longer stuck at Noon.
Fixed the teacher job so that you can correctly earn money now, instead of the variable being broken as soon as you start working.
Fixed bug that wouldn’t let you cash out your collected money when working as a teacher.
Removed unnecessary setter variables from the sleep widget and moved them to the init passage for easier sleep transition.
Fixed bugged interest rates for players who hasn’t opened an ATM account yet.
Fixed bugged balance variable for returning players that had theirs bugged due to the interest implementation.
Fixed undefined investment screen for returning players that has opened an ATM account before the investments were implemented.
Wrote 5 different “books” for the book of corruption.
Wrote 5 different “books” for the book of inhibition.
Wrote 5 different “books” for the book of allure.
Wrote 5 different “books” for the book of arousal.
Changed the composition of Chloe’s relationship points to be included in the widget system for easier management.
Added a “books read” variable to distinguish between chloe relationship as well as books read.
If you are a returning player, the books read variable will be initialized using your chloe relationship amount.
If you are a returning player, and Chloe’s relationship points are above 100, it will be reset to 100 to conform to the widget system. Books read will be initialized before this happens, so you shouldn’t loose book reading progress, even though above 100 it is merely cosmetic.
Added a new book with five “pages” unlocked by reading 70 books. (choosing the nerd backstory will help with this, as it starts your game with 27 books read)
Changed the Chloe relationship points stat snippet in the StatTraKer.
Added a trainline to Silvergate, the new area. This is where the previous story continuation was added to, and you should now be able to play it.
Added indoor description to the court house.
Added an initializer to Silvergate, for new and returning players to recieve different crucial Silvergate variables to their save games.
Continued working on the new Silvergate area, fleshing out different aspects of it.
Rounded tips when working infront of a camera to avoid decimal earnings.
The Grub Job will no longer send you emails after signing the contract.
Added one more tier to cams where the grub job might send an email.
The university will now track number of days you’ve been a student. This is to manipulate graduation times, further into the future.
Attendance will no longer track if you drop out of university.
Added a new event to classrooms given the correct stats.
Added a new event to school bathrooms given the correct stats and chance.
Fixed a typo.
Nerdy specs
216.799 words! (Patron version)
12.687 words added!
1337 passages (Patron version)
12 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.8 (2025-02-21)
Added the Grub job to the cheat menu.
Added vision flair for signing the contract with the Grub job.
Fixed wrongful naming on different links.
Fixed some persistant bugs with the Grub job.
Added different contracts depending on the Tier of work you have unlocked with the Grub job. You can read the different contracts before and after Tier Up, but you can only read the contract relating to your tier.
Fixed Grub job not being available to players who have bought a laptop.
Added more passages to new locations, which will later be utilized for story progression.
Optimized current locations.
Fixed minor bugs.
Added some new Easter eggs!
Worked on adding new content to the university – everything related to university is still very much work in progress – some of the tasks are a bit more difficult than first imagined.
Fixed typos.
Added more instances of different character dialog depending on upbringing chosen.
Tweaked a minor set amount of dialogs to better fit scenes.
Worked on improving passage coding structure.
Worked on improving hub passages.
Nerdy specs
186.307 words! (Patron version)
150 words added!
1279 passages (Patron version)
39 passages added!
Special thanks to Taulion for playtesting and helping with this update!
v0.7.9 (2025-02-07)
Riding your bike in the park will now effectively increase your cardio stat.
Fixed missing stuff to riding your bike and modifying your bike.
Choosing the Christian upbringing will now correctly reflect added inhibition, instead of the inhibition lowering to 100 the second it gets tampered with in any way.
Changed coding structure of some of the upbringings to make them reflect the current architecture.
Added stat increase/decrease to all the upbringings, so they now have greater reflection on your gameplay. You still won’t be told exactly what it does. That is up to you, to figure out.
Slightly “randomized” the numbers to the different upbringings to further reflect realism.
Added certain stats to StoryInit and removed them from the intro buffer for smoother intro loading.
Removed more instances of the weird “coorViolettes” and replaced them with the correct “coordinates”
Added different variables to the grub job. Added these same variables to a math clamped widget to keep them in line. This widget is connected to the job, and the job only.
Added in total four tiers to the grub job. Doing better work will allow you to increase these tiers and earn even more money. Be careful, though. Working too much for Johnny will make him… obsessed.
Exploring in the intro now takes up time slots more often, so it is easier to progress through the intro.
Changed some terminals to run at 5ms instead of 10ms.
Fixed some leaking colors.
Added missing dialog color to Morris.
Added some more colors to alternative stats.
Added some more alternative stats.
Restructured the editor slightly to allow for easier development navigation.
Ate a sandwich.
Added requirement to buy tickets to use the trainstation. The city will no longer pay for free train rides.
Added disclaimers in UAZ when donating to not use all your money, in case you have no tickets and need to buy a ticket.
The Los Huevas ticket booth will no longer take you to the city instead of back to the Los Huevas train station.
Added color to the ticket counter on the stations. (The one that says “You have (amount) tickets!”)
Started working on new locations.
Fixed a small bug that allowed players to get NaN tickets.
Nerdy specs
186.157 words! (Patron version)
1.939 words added!
1240 passages (Patron version)
9 passages added!
Special thanks to Taulion for playtesting and helping with this update
v0.7.4 (2024-11-29)
Added more text to the underground dungeon.
Getting caught trying to escape more than once will now break your mind. This will become a hard end after enough punishments. DO NOT MESS IT UP.
Changed the order on text and image on some pages in the underground dungeon.
Added a playable hard end to the underground dungeon.
Added more content to the underground dungeon.
Added a light bit of color css to some of the text in the underground dungeon.
New additions should work on old saves where the saved game is in the underground dungeon. Go back to your room if things look wrong, and they should fix themselves.
Reformed some image links that were causing missing images.
Unset a lot of variables when they are no longer going to be used, or if they are going to be reset anyways on a later time to minimize save file size.
The reception in the school will no longer show after you’ve obtained the dorm room key as there is no longer use for it.
You can’t do your homework on any other place outside of the school.
Gave the option to go back in the dungeon once you find the exit. This is only if you’re trying to unlock the playable ending in the dungeon. Do not do this if you wish to escape.
Rewrote one(1) scene so far.
Added necessary linebreaks.
You are no longer able to escape the underground dungeon by setting up a date with Lily over the phone.
Disabled the phone when you are in the underground dungeon.
Added more events with unlocked characters to the library, so instead of only Lily being interactive in the library at random, there is now also Otto and Noah at random. If you’re dating either one of them, a different scene will show. You will also have the option to spend the day with them.
Changed Noah’s lookalike name from Keane Rifts to Keany Greaves to closer phonetically resemble Keanu Reeves.
Added another event with unlocked characters to the cafe, so instead of only Otto and Noah being interactive as random events, Lily will now also be interactive. If you’re dating Lily, another scene will show, and you will have some options to either spend the day with her or walk her home, depending on the time of the day.
Fixed the broken corruption increase function on sleep if your corruption is low.
Added flashing events to the streets and the city, at random and will pay depending on what you’re able to flash and choose to flash.
Added ability to shower in the safehouse, so you’re no longer smelly when going on a mission with James and Johnson to rescue Constantin. This ability will persist once the mission is over, unless you’ve had the safehouse burnt down by the facility.
Added option to put on makeup at Otto’s shower.
Fixed various spelling mistakes and typos.
Blackjack will no longer continue in the background after you leave the Casino, which would take up memory for no reason. (play blackjack once to fix this on old saves.)
Changed some variables and structural metrics to better fit new scenarios.
School Reception is now accessible.
Fixed 5 red errors at school.
Replaced 1 of the errors with some new flavor text.
Conditionally removed some linebreaks when there’s no text to display.
Nerdy specs
172.608 words! (Patron version)
5.719 words added!
1163 passages (Patron version)
32 passages added!