Mystwood Manor [1.1.2 Full] [Faerin]
Release date: 8 November, 2023
Genre: 3DCG, Male Protagonist, MILF, Mystery, Incest, Romance, Management
Censorship: None
Platform: Windows
Version: Mystwood Manor 1.1.2 Full + Inc patch + Cheat Mod + save
Language: English, German, French, Russian, Portuguese, Chinese, Spanish
File size: 1.58 GB
About game:
New game from the creator “Man Of The House” (Faerin). In ancient woods the realms collide and thus the veil wears thin. Spirits dwell and dreams shall haunt all those who stay within. So take great heed and turn away when myst devours your sight. Lest you get caught and forevermore lie trapped in endless night...
Hey guys,
I’m happy to announce a new collaboration with Lovense, a company that produces interactive sex toys!
Their toys will automatically respond to the sex scenes in Mystwood Manor and adjust their movement, depending on the animation speed you select.
v1.1.0 Completed
Hey guys!
Here’s the final content update for Mystwood Manor, with some Halloween bonus content and one
new unlockable guest.
Next month, I will begin development on my new game. So you can expect some polls and previews
in the coming weeks! I’m really looking forward to starting a new project and hope this will be my
best game yet! Thank you all for your support and happy Halloween!
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
v1.0.1 Final
Hey guys!
This is it, after 3 years, the final release of Mystwood Manor is finally here!
For this version, I focused on fixing any remaining bugs, as well as some last gameplay/UI
improvements and adding short repeatable scenes for each staff member.
Thank you all for your great support over the past 3 years, and I hope you will all join me for my next
game!
Development should start in November, as there will be one more update, for Mystwood Manor,
with a “bonus guest” and Halloween staff outfits next month.
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added short, repeatable scenes at night for all staff members (these will unlock as you
improve your relationship with them).
• Added a new “hidden” event, that gives you the new “attuned” trait.
Gameplay/UI
• Added the “attuned” trait that allows you to exceed the destiny point cap.
• Decreased the cost of the pool and the security office for smoother progression.
• Added the portraits of staff members that can work in a room, to the room’s tooltip.
• Dialog transparency is now updated instantly when changing the slider value.
• Skipping the results will not automatically be paused, when a new image is shown.
• Satisfaction calculation for the restaurant is now based on the kitchen skill as well (average of
the two skills).
• If a staff member in the kitchen gets sick, the restaurant will now fail automatically as well.
• Satisfaction calculation for the club is now based on the bar skill as well (average of the two
skills).
• If a staff member in the bar gets sick, the club will now fail automatically as well.
• Added a card counter at the top of the cards inventory screen.
• Added “h” as a hotkey for hiding the dialog.
Full version only
• Added a popup showing some of the cheat options, after completing the tutorial.
• Further improved the auto-planner function.
Bugfixes
• Fixed tutorials for staff and guest screens.
• Fixed text layout for the results screen logs.
• Updated the dialog with Julia about hiring Amber, in case you already had the bet event with
Amber.
• Fixed Julia’s tier 5 progression track.
• Fixed a bug causing the “assistant manager” trait to result in 100% satisfaction for Karen,
even without her having the entitled trait.
• Libby’s bonus scene no longer awards the stethoscope.
• Fixed the “foggy” renders that sometimes showed up during scene transitions.
• Fixed the guest level on the guest profile for guests that are currently at the hotel.
• Fixed a crash that occurred when a girl in the study got sick.
• The unspent trait point message will no longer be displayed on the staff tooltip if she is sick.
• Fixed a bug causing the UI not to be locked after selecting a staff member or guest to visit.
• Fixed a bug causing Libby’s bonus scene to trigger twice.
• Fixed a bug causing Amanda’s dialog to lock up the game.
• Fixed a bug causing portraits not to load (and the tutorial to be skipped) in a very specific
situation.
• Fixed a bug causing work-related scenes to trigger at night in story mode.
• Removed the bonus images from the gallery in story mode.
• Fixed a bug causing broken translation for event hints
v0.9.4.5 Full
Story
• Added the final main story event.
• Added 3 different endings.
• Added a (short) bonus scene for Libby.
Gameplay/UI
• Added a hint for moving the playback speed slider, after repeating the dialog 3 times.
• Implemented the pink pill, which allows you to reroll your trait choices for one shift.
• Added 2 new room upgrades for the study (increased base energy cost to 75).
• Added a new room upgrades for housekeeping, maintenance, healthcare and security.
• Added 3 new room upgrades for each of the guest bedrooms.
• Updated the MC profile background images.
• The bonus (naked) tier items and locations are no longer available in Story mode.
• Reduced the total bank loan to $200.000.
• The study is now available at hotel level 2 (instead of 3).
• The general store is no longer available in story mode.
• The lake is no longer available in story mode.
Bugfixes
• The champagne button will now be locked if there are no guests with strikes.
• Fixed a visual glitch in horizontal scrolling images.
• Fixed a bug causing a soft lock on the staff screen after selecting a trait.
• Fixed the tutorial for the guest screen.
• Fixed a bug causing the cheats not be locked during the tutorial.
• Slightly changed Miguel’s final event for Story mode, so he doesn’t give you the business card.
• Fixed the white screens in Miguel’s final event during story mode.
• Removed the bonus tier reward and claim button in story mode.
v0.9.3.6 full
• Fixed a bug causing the MC not to be able to equip cards or items.
• Fixed a bug causing locked buttons to be clickable.
• Fixed the guest profile progress tab folder image.
• Bonus event is now properly locked in story mode.
v0.9.3.5
For this update I’ve added the remaining guest scenes for Denise, Karen, Martin. I also added a bonus
scene for Isabella.
I hope you guys will enjoy it!
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added a new event for Denise Farrow.
• Added 5 new events for George Goodman.
• Added 5 new events for Karen McQueen.
• Added a bonus scene for Isabella (you can find the hint on the MC’s progression tab).
Gameplay/UI
• Added a new upgrade to the office, that unlocks a new activity.
• Added 4 new event traits.
• Renamed the “flirty” trait to “charming”.
• Julia can no longer get the “underpaid” trait.
• Fixed a bug with the trait points not being set correctly.
Note: Each staff member should get 1 trait per level up (for a total of 4), not counting any
fixed or negative traits.
• Change the room upgrade screen UI.
• Removed hard and nightmare difficulties.
• Removed the gallery tab for guests.
• Auto skipping the results screen now stops when a new image is shown.
Bugfixes
• Added a path length limit check at start-up.
• Hidden the play button in the upgrade screen, to prevent bugs with the planning, directly
after an upgrade.
• Fixed a bug causing upkeep abilities from being active when girls are fired.
Fixed a bug causing positive upkeep events to not trigger.
• Fixed the videos in Denise final event.
• Fixed a bug that occured when replaying the “numbers” event.
• Fixed a bug causing a soft-lock after a girl got sick and Julia was assigned to the lobby.
• Fixed a memory leak in the staff and guest screens.
• Fixed a memory leak in image gallery
v0.9.2
Story
• Added a new tier 5 event for Catalina.
• Added 1 new event Miguel Alvarez.
• Added 1 new event for Diego Alvarez.
• Added 2 new events for Sophia Fernandez.
• Added a new event for Denise Farrow.
Gameplay/UI
• Added a new item.
• Added a new trait.
• Added language support for card and items.
• Added language support for skills and traits.
• Changed the trait system, now all girls get a trait per level, regardless of special “fixed” traits.
• Added different colors and symbols to differentiate the traits, and updates the tooltips.
• Closing the traits no longer resets the available options.
• Added a reminder dialog to pay off your debt, once you’ve made enough money.
• Added Traditional Chinese translation.
Story mode
• Locked all job related items in the general store.
Full version
• Added an option to the cheat console that prevents staff energy from going down.
Bugfixes
• Added error checking for playing videos.
• Lowered the volume of the logo animation.
• Fixed level requirements for Denise Farrow’s events.
• Added the ambitious trait back in.
• Fixed a bug causing Isabella to stop doing readings before getting all cards.
• The reminder to visit Isabella will automatically switch off when you have found all cards.
• Fixed a bug with one of the hints in the bank riddle.
• Fixed a bug causing the diamond earring not to reduce wage.
• Fixed a bug with the experience gain for the kitchen/restaurant, when there were multiple guests.
Mystwood Manor v0.9.1
Story
Added a new tier 5 event for Kay.
Added a new tier 5 event for Hana.
Added 1 new event for Miguel Alvarez.
Added 2 new events for Diego Alvarez.
Added 2 new events for Sofia Fernandez.
Added a new event for the cave.
Added a new event for the Royal Stag.
Added the general store to the map.
Added the lake to the map.
Added several new items.
Gameplay/UI
Implemented a bonus reward tier (all staff members will be naked).
Note: You will need to unlock this first, by completing a new event, and obtaining a special item.
Note: you can turn this on/off by (un)equipping the item.
Added images for the bonus tier for all girls with upkeep jobs.
Added a custom game icon for MwM.
Added staff descriptions to the profile page.
The statistics buttons now unlocks after the intro (like the cheat button).
Story mode is now available in the basic version as well.
Added translation for day and time in UI.
Changed the locations where some of the items can be found (this will not affect existing saves.)
Replaced the Unity splash screen with a new logo animation.
Bugfixes
Fixed a bug causing the bank dialog to only show 2 choices (instead of a third incorrect answer that gives a hint to helping you find the right answers.)
Fixed a bug causing the negative upkeep events to no longer trigger.
Fixed a bug causing cards to disappear during readings.
Fixed a bug with the bank event not showing on the map.
Fixed a bug causing the menu and UI not to change when a different language was selected.
Fixed a bug causing white portraits when using the auto-planner.
Fixed a bug causing the auto-planner to assign staff to unrenovated rooms.
Fixed a bug with the banker’s dialog, when paying off the debt before asking about Quinn.
Mystwood Manor v0.9
For this update I’ve added new scenes for Riley, Annika and Denise Farrow. I also expanded the main
storyline, and polished overall gameplay.
I hope you guys will enjoy it!
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added a new tier 5 event for Riley.
• Added a new tier 5 event for Annika.
• Added 3 new events for Denise Farrow.
• Expanded the main storyline.
• You can now pay back your father’s debt to the bank.
Gameplay/UI
• Added the first 4 positive upkeep events (note: these have a small chance to trigger when
you assign a staff member to a hotel attribute that is already at 100%).
• Added images for the actions on the activity screens.
• Updated the map.
• You can now visit Isabella both in the evening and at night (instead of one of the two).
• Isabella will now grant you multiple readings per visit, if you have enough destiny points.
• Reduced the time dial animation length significantly.
Full version
• Added an option to skip & pass all guest interactions to the cheat console.
• Added an option to permanently lock the hotel attributes to the cheat console.
Bugfixes
• Fixed the love stat requirements for Julia, for Laura’s and Kay’s event.
• Fixed the nocturnal card to prioritize girls that don’t have full energy.
• Fixed a bug with the socialite card.
• Fixed the foggy renders in Nora’s last event.
• Fixed a bug causing checked-out guests to still show on the 2nd floor.
• Fixed a visual glitch in Isabella’s tarot readings.
Mystwood Manor 0.8.2b
For this update, I’ve added new scenes for Hana, and Nora Walsh reworked all the tarot cards and
fixed several bugs. Unfortunately, the tarot cards took way longer than I anticipated, so this update
will not have as many new scenes as usual.
To make up for this, next month will be a big content update.
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added a new tier 5 event for Hana.
• Added a new even for Nora Walsh.
Gameplay/UI
• Guests that check-in will now always choose the activity that is required to complete their
next event, until you complete it.
Note: you still need to have the required renovation and guest level.
Tarot cards
• I have finished and updated all of the tarot cards.
Note: Most of your cards will be converted properly, but cards that are no longer in the game
will be lost.
• Added all remaining tarot card images.
• Fixed the gender symbol on all tarot cards.
• Rebalanced and updated most tarot cards.
• Added several new cards.
• Added card title translations.
Bugfixes
• Fixed a bug causing staff members to be assigned to some of the rooms when they were
closed for housekeeping/maintenance.
• Fixed a bug causing guest scenes to trigger without having the corresponding room
renovated.
• Card names are now properly capitalized by Isabella.
• Fixed the scene with Laura and Kay (Laura used the wrong name for the MC multiple times).
• Fixed a bug with the check-in UI, when no guests were found.
Mystwood Manor 0.8.1
Story
• Added a new tier 5 event for Kay.
• Added a new tier 5 event for Annika.
• Added 3 new guest events for Nora Walsh.
Gameplay/UI
• Updated the menu screen.
• Made preparations for the upcoming early access release on Steam.
Bugfixes
• Fixed a bug causing staff members with 0 energy to be assigned by the auto planner.
• Fixed a bug causing the 2nd well dialog to trigger without talking to Orville about it.
• Fixed a bug causing tutorial dialogs to get stuck in a loop when using the reset action after
assigning Julia.
• Fixed a bug causing staff tooltips to remain on screen in story mode.
• Fixed a bug with the save/load screen when opening it during/right after skipping results.
• Fixed a bug causing Amanda’s reminder dialog to freeze up after checking out multiple guests.
Mystwood Manor 0.8.0.10 Full
Story
Added a new tier 5 event for Riley.
Added a new tier 5 event for Laura.
Added a new tier 5 event for Catalina.
Added 2 new guest event for Diego.
Added 1 new guest event for Nora.
Added 1 new guest event for Sofia.
Gameplay/UI
Implemented guest traits (and added the first one to Diego’s 2nd event as a possible outcome).
The staff screen will now switch to Julia’s profile during the staff tutorial.
Note: This will show up once more for existing saves, as I needed to add new flag for this.
Animations can no longer be enabled/disabled during dialogs (to prevent control issues).
Full Version
Implemented story mode (you will have to start a new game to play this).
Note: This removes ALL of the gameplay/management elements.
I don’t recommend playing the game like this, unless you ONLY want to see the story and character events.
Bugfixes
Fixed a bug causing the reroll counter to reset on every check-in.
Fixed a bug causing the new speed mechanic to loop when animations are turned off.
Fixed a bug causing two recruit dialogs in a row to freeze the screen.
Fixed a bug in order of events when multiple guests checked out and other events triggered at the same time.
Mystwood Manor 0.7.3 Full
Story
• Added all tier 4 rewards outfits for Hana.
• Added the first tier 5 event for Hana (including a new “surprise mechanic”). Hint: If it looks like the dialog is looping, try something else.
• Added a new tier 5 event for Julia.
• Added a new tier 5 event for Amber.
• Added 1 new guest event for Miguel.
• Added 5 new guest events for Jim.
Gameplay/UI
• Improved the auto plan function. It should be a lot more efficient now. Note: There are still some variables (like level and energy) that are not taken into account, so manual planning will always be the optimal choice.
• Added a statistics screen: This can be accessed through the menu and will show detailed gameplay information (note: this will start counting from now on, so it won’t be accurate for previous savegames).
• Added a new item that unlocks after renovating the office (for now it can be found in the attic, like all the other items).
• Removed the skip button during check-in.
• The “diplomatic” trait now grants 2 guest re-rolls.
• Added an office upgrade that adds 2 guest re-rolls.
• Added a tooltip to wages screen to view staff member details.
• Added a setting to disable automatic planning of a staff member to the same slot as the previous shift.
Note: You will have to enable this for previous saves.
• Items are now sorted by staff and player items (same as with cards).
• Changed “DO not skip VIP interactions” text to make it more inline with other settings. Note: You will have to change this setting once for previous saves.
Mystwood Manor 0.7.2 Full
Story
Added a new tier 5 event for Julia.
Added a new tier 5 event for Laura.
Added a new tier 5 event for Catalina.
Added 2 new guest events for Miguel.
Implemented negative traits (right now there is only 1 events that can cause a negative trait, but more will be added later).
Fizwill has (finally) brought some wares to sell:
Added 1 new item that allows you to reset all selected trait points.
Added 1 new item that allows you to lose one random negative trait.
Gameplay/UI
Implemented a new office upgrade that will automatically plan all staff members as efficiently as possible.
Note: There are still some sub-optimal decisions in complex situations, but overall it should be pretty useful and hopefully help decrease the grind/clicking for those of you that don’t want to do it manually every time.
Bugfixes
Fixed a bug Riley not to join the staff on rare occasions.
Fixed a bug Laura not to join the staff on rare occasions.
Fixed a bug causing checked out guests to remain visible.
Mystwood Manor v0.7.1 Full
Story
• Added 3 main storyline events.
• Added a new tier 5 event for Julia.
• Added a new tier 5 event for Amber.
• Added tier 4 reward outfits for Annika.
• Added the first tier 5 event for Annika.
Gameplay/UI
• Added bonus satisfaction for each skills to the staff tooltip (based on equiped items, traits
and cards).
• Right clicking a staff portrait now takes you directly to their inventory.
• The unused trait points icon will now only be shown if the girl is on the bar.
Bugfixes
• Fixed a bug causing guests to disappear after being checked in.
• Fixed a bug causing portraits of some staff members to get stuck in slots they weren’t
assigned to.
• Fixed a bug causing Hana not to call you the name you picked for her.
• Fixed a bug causing the results screen to load twice.
• Fixed a bug causing the athletic traits to not add bonus points.
• Fixed a bug causing the courtesan card to not show the added bonus points.
• Fixed a bug causing a portrait to freeze mid-air on the planning.
• Fixed a bug causing a portrait to disseaper when reassigning a girl to the current job.
• Fixed a bug causing lines to be skipped for some users
Mystwood Manor v0.7.0
Story
• Added all tier 4 events and reward outfits for Catalina.
• Added tier 4 reward outfits for Kay.
• Added the first tier 5 event for Kay.
• Added two main storyline events.
Gameplay/UI
• Implement the first set op traits: each staff member will now gain a trait every time she levels up. Each character also has at least one unique trait she can gain, which is marked by a star icon. Note you can assign the traits in the staff screen by clicking the “unspent trait points” icon.
• Expanded the staff level tutorial to explain about trait points.
• Reworked the lobby and the way you check-in guests The chance for a guest to show up is now based on both the lobby skill of Julia as well as the number of available slots in the lobby. You can click on a portrait to see the guest’s requirements and click the check-in button to accomodate them. You can no longer make them wait or reject them, as this didn’t really serve a point with the current gameplay.
• Changed the guest timeout duration: a guest will now be able to show up again after 1 day, instead of 5 days.
• Taking breaks now restores 25 energy (down from 50), sleeping still restores 50.
• The guest profile now shows the guest’s schedule (for active guests).
• Kay’s sauna event will now only trigger after you have completed Julia’s sauna event.
• Added a message explaning you can rehire staff members at the end of the week to the wages screen.
Bugfixes
• Fixed a bug with Riley’s recruitment events showing new lines as grey.
• Fixed a bug causing the Town not to show up on the map for older saves.
• Fixed the hint icon for Annika’s recruitment event showing at night.
• Fixed the hint icon for the 2nd art history event.
• Fixed an enery display bug.
• Fixed a bug causing some tutorial dialogs to be looped.
• Fixed a bug causing Catalina’s club skill to be max exp when she was recruited.
• The architect no longer reduces the cost of the office courses.
• Fixed a bug causing a girl to still get double exp when there wasn’t enough room for both guests.
• Fixed the tooltips for room renovations to reflect the reason why they can’t be unlocked.
• Fixed Orville’s event from triggering in the evening.
• Fixed a bug causing dialogs to show as seen for all wood sublocations.
• Fixed Royal Stag event icon showing in the evening.
• Staff members now get the right amount of trait points when you recruit them.
• Fixed a bug causing a foggy render to show up during scene transitions.
Mystwood Manor 0.6.1
Story
Expanded Richard’s dialog and added a new story event.
Extended Lady Emily’s dialog and added a new story event.
Added tier 2 reward outfits for Catalina.
Added all tier 3 events and reward outfits for Catalina.
Added tier 4 reward outfits for Laura.
Added the first tier 5 event for Laura.
Added a short dialog to introduce the banker, after which the bank location will be added to the map (just a placeholder for now).
Added Amber’s second animation to her tier 5 event (I forgot to add this one last update).
Gameplay/UI
Updated the map: the woods now has several sublocations.
Once a location has been discovered, it will remain, and you will be able to visit them directly. (The map background will be added at a later stage.)
Guests can now have duplicate activities.
Adjusted Annika’s starting skill levels.
Adjusted Laura’s starting skill levels.
Adjusted Catalina’s starting skill level.
Updated the hints how to unlock the yoga studio and club.
Now only the next hint will be displayed (instead of all hints).
After replaying an event, you will now return to the selected character’s profile and the previous scroll position.
The interface is now locked after selecting a staff member/guest to visit (so you can’t accidentally click another one after.)
Mystwood Manor v0.6.0
Hey guys,
I added the final staff member, 2 new tier 5 events for both Amber and Riley, expanded the main
storyline, and implemented a lot of gameplay changes and bugfixes that were on my list for a while
now.
I hope you will enjoy the update and if you have any feedback, please let me know!
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added Catalina, the final staff member (introduction event, all outfits and guests dialogs).
• Added all tier 1 events and reward outfits for Catalina.
• Added all tier 2 events and reward outfits for Catalina.
• Added the fifth event for Orville.
• Added the town location to the map (for now there’s just the default event).
• Added the first tier 5 event for Amber.
• Added the first tier 5 event for Riley.
• Extended Richard’s dialog options.
• Extended Emily’s dialog options.
Gameplay/UI
• Changed the energy display for staff members to be show increase/decrease in energy in
green/red.
• Added a gallery option to view all currently unlocked outfits for a staff member.
• Added an icon to map location to indicate a new event is available.
• Added a icon to the activity screen to indicate that a new location, staff or guest event is
available.
• Slightly reduced the size of the dialog box.
• Added an option to the settings to change the dialog box transparency.
• Re-encoded all animations for improved (seamless) looping.
• Changed the card draw mechanics, it will no longer be possible to get 3 myst cards, making it
a bit easier to get all cards.
• Increased the skill level of new staff members, to reduce grind substantially and make them
more useful as soon as you hire them.
• Added a cancel button for equipping items/cards.
Bugfixes
• Fixed the level requirements for Hana’s tier 4 events
Mystwood Manor v0.5.1
Hey guys,
I have finished Hana’s tier 4 events and added the first tier 5 for Julia. Honestly, I was hoping to do a bit more, but the scenes took more time than I anticipated and there were some very persistent bugs/issues that needed to be fixed. But all in all, I feel like the game is moving in the right direction.
I’ll put a poll this weekend for the next month, as there is plenty of new content to add now. I hope you will enjoy the update and if you have any feedback, please let me know! Note: Existing saves can be copied over by moving the profiles folder from the previous version to this one. All the best, Faerin
Story
• Added all tier 4 events for Hana.
• Added all tier 5 outfits for Julia.
• Added the first tier 5 event for Julia.
• Added all tier 5 outfits for Amber.
• Implemented the office, adding 2 new jobs for the MC that will increase your hotel progression (and 2 upgrades that increase the effectiveness of the corresponding jobs). (I’ll probably add more jobs later on in the development).
Gameplay/UI
• Added a dialog for Julia to remind players of the guest level, as this seems to be missed a lot.
• Improved the overall memory management, which should prevent leaks and hopefully reduce crashes on some older systems.
Bugfixes
• Uppgraded to a new version of the video player, this should fix the issue playing animations on Windows 8.1
• The scrollbar on the progression tab now resets when switching to another girl/guest.
• Fixed a bug with the adventurer card, causing equiped items to get lost when switching the card to a different girl.
• Fixed a bug causing random lockups when skipping through dialogs (please let me know if you still encounter this).
v0.5.0 Full
Story
• Implemented hotel level 5 (if you have the required exp, have a guest check out to level up).
• Added level 5 dialogs for all guests, girls, and rooms.
• Added 2 new rooms and the corresponding outfits (yoga studio and club), as well as the final guest bedroom.
• Added the last 2 tier 4 events for Riley.
• Added all tier 4 events for Laura.
• Added all tier 4 outfits for Laura.
• Added 2 new items (these can be found in the attic for now).
• Hana will now join only if you have renovated the security room already (to prevent being short on money and all your guests getting robbed).
Gameplay/UI
• Scenes with the staff members now increase their love stat (heart icon) to indicate your romantic progress with them.
• Added a heart icon to the “check on staff” screen, to indicate that a new scene can be triggered.
• Added an info icon to the “check on guest” screen, to indicate that a new scene can be triggered.
• Added tier titles for the MC and Orville.
• Skipping the result screen will now stop at the guest’s request (instead of the actual choice), so you don’t have to scroll back one line.
• Added a MAX level indicator for skills.
• Added a tooltip to the guest level selection icon in the lobby.
Bugfixes
• Fixed a bug causing you to need to click twice to advance Mickey’s dialogs.
• Fixed a bug causing a guest not to get a strike when the staff member in a linked room (kitchen/bar) got sick.
• Fixed tooltip alignment, so it doesn’t go off-screen anymore.
• Fixed a bug that causes you to lose an item when removing the adventurer card.
• Removed double tooltips on inventory and cards screen.
• Fixed Riley’s wage reduction (0.5 instead of 0.25).
v0.4.4 Full
Story
• Added all tier 3 events and reward outfits for Annika.
• Added all tier 4 events for Annika.
• Added all tier 3 events and rewards outfits for Hana.
• Added the first tier 4 event for Riley.
Gameplay/UI
• Reformatted the hints so they are easier to read.
• Updated the inventory: items and cards can now be easily to another character, without having to remove them first.
Bugfixes
• Fixed a bug causing Hana’s pool event to trigger without renovating it.
• Fixed a bug causing Kay’s pool event to trigger when Laura was not resting.
• Fixed a bug causing items that were not found to show in the inventory.
v0.4.3 Full
Story
• Added all tier 1 events and reward outfits for Hana.
• Added all tier 2 events and reward outfits for Hana.
• Added all tier 3 events and reward outfits for Kay.
• Added all tier 4 events for Kay.
Gameplay/UI
• Changed Anikka’s name to Annika.
Bugfixes
• Fixed a bug when checking on Annika when she was assigned to the sauna.
• It is now required for the pool to be renovated to trigger Annika’s pool event.
• Fixed a bug causing Riley not be available for hire after hotel level 2.
• Fixed a bug causing a crash when all girls were sick and a new upkeep event triggered.
• Fixed a bug that caused the end turn animation to show again after opening the load/save screen and cancelling.
• Fixed a bug that caused the UI to be locked when loading a game during a result dialog.
v0.4.2
Story
• Added all tier 1 events and reward outfits for Anikka.
• Added all tier 2 events and reward outfits for Anikka.
• Added the last tier 2 event and reward outfits for Kay.
• Added the first tier 3 event for Kay.
• Added a new dialog for lady Emily.
• Added the first part of a new dialog for Richard.
Gameplay/UI
• Implemented a new videoplayer, this should fix any video issues on both Windows 7 and Windows 10.
• Increased (corrected) the level requirements for claiming tier rewards.
• The activity screen now shows an icon of the current room of staff members and guests.
• Updated the inventory screen to show all available items and cards currently in the game as well as which character is using them.
• Isabella know let’s you know when you have completed a tier.
• Added a skip button to the results screen to fast forward through.
Bugfixes
• Fixed a bug sometimes causing freezes when an event occurred.
• Fixed a bug with the dialog ID’s for Julia, causing some work scenes not to show up when they should.
• The settings.ini file is now created automatically if it does not exist.
• Fixed the Spanish translation.
• Fixed a bug causing Isabella to not show you any new cards, even when you didn’t have all of them yet.
• Fixed the ordering for the prev/next buttons for gallery images.
• Fixed a bug causing the cook card to not give any bonus.
• Fixed a bug causing a freeze/crash when a security event triggered in a closed down room.
v0.4.1.7
• Added 2 new events for Riley.
• Added 3 new events for Laura.
• Added 2 new main storyline events.
• Added a new event for Orville.
• Added the missing images for Orville’s first event.
• Added a new event to the Mystwood Manor.
• Added the first part of a new event to the Forest Queen.
Mystwood Manor Gameplay/UI
• Added (replayable) progression events and hints for the main story on the mc’s profile.
• Added an option to disable video playback in the settings (for lower end systems).
• Added an option to the staff profile to change how a girl addresses you.
• Switched the bar and restaurant renovation cost.
• Items can now only be found after the corresponding room has been renovated.
• Added a “hire all” button to the wages screen.
Bugfixes
• Fixed a bug causing wages to be 0.
• Fixed a bug causing the staff level to not update.
• Fixed the missing images for the walkie-talkie and rescue buoy.
• Fixed a bug allowing you to add multiple copies of items using the cheat console.
• Fixed a crash when a guest got robbed when staying in their room.
• Fixed a bug causing the next available event to show as locked.
• Fixed a bug causing Isabella not to give any cards anymore.
• Fixed a bug causing text not to show up on ultra-wide resolutions.
• Fixed a bug in the time played calculation.
• Fixed a bug causing construction cost reductions not to be applied to renovation restrictions
v0.4.0.6
Hey guys, I hope you all had a nice Christmas.
Unfortunately, mine was rather stressful:
My render machine “died” on me. I couldn’t even get it to boot after 2 days of trying everything I could think of, including a full reinstall.
Then I tried swapping graphic cards with my development machine to see if that was the cause. That was a mistake.
Long story short, both my system are unusable and I will probably have to replace some hardware. However, during Christmas (no to mention shops being closed due to Covid) that was not an option. So This means I am not able to add the content I have been working on the last week to this update. It’s still a pretty big update (check out the change log underneath), but it doesn’t have any sexual content.
I’m really sorry, as I was planning on releasing a bigger update. I will add this content (and a lot of new scenes) for January’s update and I promise that it will be a big content update.
I hope you will still enjoy the new content, but if you are looking for new sex scenes, you should probably wait until next month.
Note: Existing saves can be copied over by moving the profiles folder from the previous version to this one.
All the best, Faerin
Mystwood Manor Story
• Added Anikka as a recruitable character.
• Added Hana as a recruitable character.
• Added the pool.
• Added the security room.
• Added the Forest Queen as a new map location.
• Added the Sheriff’s office as a new map location.
• Added 2 new items (for now you will be able to find it in the attic, like the rest of the items).
• Added new room upgrades for most of the rooms.
Gameplay/UI
• Implemented hotel level 4 (girls can now level up their skills to 4 and level 4 guests can check in).
• Implemented the hotel security attribute and events.
• Added a reset button to the planning staff bar.
• Guests will now have random requirements each time they check-in. The can now require any activity (up to the current guest level). This way, skill experience gains should be balanced a bit more more equally and guest interactions will be less predictable.
• Added images and outfits for all activities for all guests.
• Updated all guest interaction dialogs to be different for each guest level and increase in difficulty.
• The study and Amanda are now available from level 3 (instead of level 1).
• Completely rebalanced rewards, experience gains, and costs to make the progression a lot smoother.
• Rebalanced the satisfaction calculation to be able to serve higher level guests without failing and make it a bit more “forgiving”.
• Added a back button to the new game screen.
• Added hints to staff member portraits on how to recruit them.
• Reduced the maximum number of nights a guest will stay to 4.
• New guests will now be assigned hotel slots immediately after accepting them on the check-in screen.
• Added a help button to the menu to access my Discord server.
Mystwood Manor Bugfixes
• Fixed a bug causing the maintenance score to not go down when Kay got sick during Laura’s recruitment event.
• Fixed a bug causing dialog history to become italicized incorrectly.
• Fixed a bug causing the guest level to not be saved in some situations.
• Fixed a bug causing guests not to check out and stay “forever”.
• Fixed a bug causing an incorrect satisfaction score after leveling up a skill.
• Fixed a bug that caused the amount of experience gained to be based on the skill level instead of the guest and hotel level.
• Fixed a bug causing upkeep events to trigger at 100%.
• Fixed a bug causing you not to get a card when skipping the intro.
• Fixed a bug causing a lock during the tutorial if you removed and dropped Julia into the lobby slot.
• Fixed a bug causing you not to get a card when skipping the intro.
• Fixed a bug causing incorrect VIP levels to show.
• Fixed a bug with the salary reduction cards.
v0.3.0.7
•Hotfix
•This version repairs the bug when you renovate Healthcare and try to put Laura in there the game freezes
v0.3.0.6
Mystwood Manor Story
• Added all tier 4 events for Amber.
• Added all tier 4 outfits for Amber.
• Added all tier 2 events for Laura.
• Added all tier 2 outfits for Laura.
Gameplay/UI
• Optimized memory management, reducing memory usage and loading times.
• Optimized asset management, reducing overall filesize.
• Added a loading screen to prevent a unresponsive black screen when launching the game.
• You can now change the animation speed while hiding the UI.
• Made the dialog box a bit more transparent.
• Rebalanced the well event (the cost has been lowered to 100/500/1000 and it now gives 0/50/100 destiny points or reputation).
• Fixed two images in Julia’s relieving tension events.
• Extended the staff and guest screen tutorials with detailed information about each of the tabs.
• Amanda will now always train a staff member in skill with the lowest level/experience.
• Added a new dialog for Isabella that shows if you start a reading when you already have all cards.
• An autosave is now created before your first save (so the first slot isn’t open).
Full version
• Added a cheat option to increase reputation in Mystwood Manor.
• Added a cheat option to increase destiny points in Mystwood Manor.
Mystwood Manor Bugfixes
• Fixed a bug causing the selected guest level to not be remembered.
• Fixed a bug causing white images to show up in some dialogs.
• Fixed a bug causing the Myst card to appear during the intro.
• Fixed a bug causing duplicate cards to show up during a reading.
• Fixed a bug causing the Myst card to be added to your intentory.
• Fixed a bug causing your destiny points to go over the limit.
• Fixed a bug causing the reputation and destiny points tooltips not to refresh.
• Fixed a bug causing guests to have a higher satisfaction score than they should, when the staff member serving them had a lower skill level.
• The guest tooltip now shows the updated values after equiping a card or item.
• Fixed a bug causing Kay to become sick even if she isn’t hired.
• Removing the adventurer card now returns the third item to your inventory.
v0.2.2.9
Story
Implemented Isabella.
You can now visit her at night for a reading.
Added the full tarot card deck (45 cards total).
Not all of them have images yet, but they are all implemented and their effects work.
Note: All previous saves will automatically get the tier 1 legendary card “the prodigy”.
Added all tier 4 events for Julia.
Added all tier 4 outfits for Julia.
Added 2 tier 2 events for Kay.
Added 2 new events for Orville.
Mystwood Manor Gameplay/UI
Added an autosave function.
Note: this will be added as the first slot and replace the last savegame slot (9.sav). If you were using that save, make sure to rename it to another slot (0-8).
Destiny points are now divided over 3 tiers.
Adjusted the amount of destiny points gained for each guest.
Added a tooltip showing the current percentage destiny points.
Updated Amanda: She is now recruitable from level 1 onwards and will be available Monday through Friday morning. Training with her will cost 50 energy (down from 100), and she will give you a random percentage of experience between 25%-50% of the current level up to the maximum of the current hotel level. Added the current time of day to the top bar.
Items and cards are now automatically unequiped when firing a staff member.
The selected guest level for the lobby will now remain active until changed.
The rarity of guests arriving in the lobby is now increased by Julia’s lobby skill level.
Added a sound confirmation on saving.
Tarot cards are now unique. If there are no more cards available for the rolled tier & rarity, a fog card will appear. This card will not be added to your inventory when you pick it.
Cards that can not be equiped are now filtered out on the card inventory screeen.
Increased the scrollwheel speed of the scrollbars.
Bugfixes in Mystwood Manor
Fixed a bug causing Amanda not show up after renovating the study.
Note: If your save is bugged, just revisit the study and the dialog should trigger.
Fixed a bug causing the wrong audio track to play during certain scenes.
Fixed a bug causing girls to retrigger their initial events when being fired.
Fixed a bug causing girls that were fired to stay active.
Fixed a bug causing the massage oil to not give a bonus.
Fixed a bug causing the staff members not to use the title/name you chose for them to use.
Fixed a bug causing the first frame of the previous animation to flash in screen before playing a new one.
Fixed a bug causing time played not to show any value over 24 hours played.
Fixed a bug in Riley’s dialog when you check on her while she is resting.
v0.2.1.5
Story
Added Laura as a new recruitable staff member.
Added 3 new events for Laura.
Added hotel level 3 (you can now unlock an additional guest bedroom).
Added level 3 requirements and interactions for all guests.
Added a new special character that will help you train your staff members.
Added 3 new rooms (nurse’s office, massage parlor and study).
Added tier 1 study outfit and images for all girls.
Added a new map location.
Added all tier 2 uniforms for Kay.
Added all tier 3 uniforms for Riley.
Added a new event for Riley.
Gameplay/UI
Added the healthcare stat.
Added the first low healthcare event (girls can get sick and need to be treated at the nurse’s office before they can return to work).
Added 2 new items (for now all items can be found exploring the manor, eventually these will be hidden in different locations).
Staff wages are now increased accordingly when they level up.
Mystwood Manor Bugfixes
Fixed a bug causing the current skill experience (percentage) not to be added to the satisfaction score. This caused the satisfaction score to be too low in many occasions.
Fixed a bug causing white images to appear at random points.
Fixed a bug causing Riley’s second and third tier two events to trigger at any time of day.
Fixed a bug causing the sweatbands not to increase the guest satisfaction.
Fixed several additional minor bugs.
v0.2.0.3
Story
Added 4 new events for Julia.
Added all tier 3 uniforms for Julia.
Added 3 new events for Riley.
Added all tier 2 uniforms for Riley.
The maintenance room can now be renovated for free as part of the story.
Kay now shows up one turn after talking to Micky about her, and will be available for work the turn after (to prevent the maintenance stat from dropping too much, before you can do anything about it).
Gameplay/UI
Implemented item effects.
Added 3 new items (for now all items can be found exploring the manor, eventually these will be hidden in different locations).
Added hints for the progression events for both staff members and guests (you can turn these off in the settings).
Increased speed of the results overview screen.
Re-rerdered the images for Amber’s nightly masturbation scene (to increase the quality).
Bugfixes
Fixed a bug causing freezes when UI animations where switched off.
Fixed a bug causing the kitchen staff not to get exp when serving a VIP guest in the restaurant.
Fixed a bug causing the dialog history to lock up when hiding the dialog.
v0.1.3.1 Bugfix:
Fixed a bug making Julia’s tier 2 event; “A slip of the tongue” unable to replay.
Fixed a bug with Amber joining on the same day as Karen checking out when UI animations were off.
Fixed a bug causing Riley not to join when UI animations were off.
Fixed a bug causing a renovation to not trigger the corresponding dialog.
Fixed a bug causing failed interactions not to register due to the room not being renovated.
v0.1.3
• Added 3 new events for Amber (including the first 2 animations!).
• Added all tier 3 uniforms for Amber.
• Added 3 new events for Kay.
• Updated all older dialogs/scenes to reflect outfit tier changes.
Mystwood Manor Gameplay/UI:
• Added an option to skip UI animations in the settings.
• During the results phase, one random image will be shown now (instead of one for each girl/guest), in the following order of priority: 1. Guest complaints (if you get one of these, you won’t get a staff image). 2. New staff images (these will be added to your gallery). 3. Staff images that you have seen before.
• When you complete a guest’s stay without any complaints, they will get the VIP status for that level. VIP guest interactions will be skipped and handled automatically (and succeed if a staff member with enough skill is present). Note: If you prefer to play all interactions manually, this can be switched off in the settings.
• Added an overview screen to the results for a quick summary (to replace the individual results that were removed).
• Added the first upkeep events (for the housekeeping and maintenance stats). These can trigger when the corresponding stat is low.
• Increased satisfaction bar speed (even more) and lowered the volume a bit.
• Added the current and required experience for skills to their tooltip.
Mystwood Manor Bugfixes
• Fixed a bug that caused the selected guest level in the lobby to reset on loading a savegame.
• Fixed a bug that caused the hotel attributes to show incorrect values on loading a savegame.
• Text input now only accepts legal characters.
• Julia now receives experience when she works in the lobby for the first (during the tutorial).
• Fixed a bug causing the last image of a dialog to skip back to the previous one when skipping through.
• Events are no longer locked when they shouldn’t be.
• The check-in phase can no longer get skipped (causing a guest to be “stuck” in the lobby).
• The guest level cannot be set higher than the hotel level anymore.
• Fixed a bug causing Amber not to join your staff.
• Fixed a bug causing the menu to go behind the guest tooltip during checkout.
• Getting the exact required satisfaction now shows as a success (as it should).
• Fixed a bug that caused returning guests to not go to their selected activities.
• Fixed a bug that caused certain failed interactions not to register as a strike.
• Added the current and required experience for a skill to its tooltip.
• Fixed a bug causing the interface to lock up after doing a renovation.
• Fixed the waiting area upgrades for the sauna and the fitness as they were bugged (the upgrades will be renamed and get different images later on).
• Fixed a bug causing Amber’s “maid to measure” event to trigger before getting to skill level 2.
• Fixed a bug causing the claim reward button on the tier list dropping off-screen.
• Updated the tier reward requirement tooltips to better explain their meaning.
• Added a tooltip to the claim tier reward button.
• Fixed a bug that caused scenes of the girl sleeping to be prioritized over the working scenes.
• Fixed a bug causing low-level special events not to trigger at higher staff levels.
• Fixed a bug that caused special event dialogs not to be added to the history log (for both staff members and guests).
• Fixed a bug that caused the incorrect event tiers for guests to be shown on their profile.
• Fixed a bug in replaying guest events (Orville’s).
• Fixed an additional 25 minor bugs in Mystwood Manor.
v0.1.2
• Added Riley as an unlockable staff member.
• Added Kay as an unlockable staff member.
• Added the first 3 events for Riley.
• Added the fitness center and the corresponding outfits.
• Added the sauna and the corresponding outfits.
• Added the maintenance room and the corresponding outfits.
• The maintenance stat will now unlock as part of the story.
Gameplay/UI:
• Added image galleries to each of the character profiles. Whenever an image is added, a camera icon will appear and a shutter sound will be played. (Right now only the working images are added, in the future, this will be expanded).
• Updated the level 2 guest requirements.
• Added guest dialogs for the sauna and the fitness center and their corresponding outfits, as well as several new activities for level 2 guests.
• Removed the confirm button on the activity, check staff, and check guest screen. (So you can now just click once.)
• Added a back button to the activity, check staff, check guests, and map screen. (To make up for the loss of the confirm button.)
• Increased the update speed of the satisfaction bar to a set time interval (please let me know if it’s still too slow for you).
• I have rebalanced the guest rewards and room costs to reduce the grind. Leveling up the hotel takes a bit longer now, so you should have enough money to continue construction as soon as you get to level 2, allowing for a smoother progression. (Please let me know if you think the costs/rewards should be balanced differently.)
Mystwood Manor Bugfixes
• Fixed a bug causing you to get a blank card from Isabella.
• Fixed several minor bugs.
Upcoming changes in the next update(s):
• Skip tutorial.
• Destiny points (and exchanging them).
• Achievements.
• Splash screen.
• More locations to explore.
• More girls to hire.
• More guests.
• More special events.
• Attribute events.
• Further balancing of the costs and rewards.
v0.1.1c
Story:
• Added 3 new events for Julia.
• Added 5 new events for Amber.
• Added the first event for Orville Nestor.
• Added the start of 3 new exploration events for the woods (these will be expanded in a later version).
• Added the first 5 items (that can be found while exploring).
Gameplay/UI:
• You can now scroll back to previous dialog lines (within the same dialog) using the mousewheel.
• The clock on the top bar now shows the current time of day on mouseover.
• You can now claim tier reward (once you have completed all required events).
• Added the player’s profile to the staff screen.
• Added a progress screen for guests as well (so far just for Orville, but this will be further developed later).
• Added an inventory screen for tarot cards.
• Implemented assigning tarot cards (more cards will be added soon). Note: card effects are not being processed yet, I will probably implement that later.
• Added an inventory screen for items.
• Implemented equiping items for both the MC and the staff (items will be added soon). Note: item effects are not being processed yet, I will probably implement that later.
• Progress events now show if there are any conditions to trigger them.
• Added name colors (for the main characters) to the dialogs so it’s easier to tell them apart.
• Ultrawide now forces the game to windowed mode (1920×1080) on the initial launch to
prevent not being able to start the game
Full version only:
• Added the beginnings of the cheat console (open to menu to access it). For now it’s just a cheat for money, but more options will be added in the future.
Mystwood Manor Bugfixes
• Fixed a bug that caused a freeze when the satisfaction was shown.
• Fixed several bugs in guest dialogs, causing freezes for some users.
• The selected guestlevel is now remembered correctly when you change screens.
• Fixed a lot of minor bugs.
Upcoming changes in the next update(s):
• Skip tutorial.
• Destiny points (and exchanging them).
• Achievements.
• Splash screen.
• More locations to explore.
• More girls to hire.
• More guests.
• More special events.
• Attribute events.
v0.1.0
Here’s new release!
I’ve managed to do a lot, but it took a lot more time than I anticipated to add all the guests, outfits and rooms.
So I wasn’t able to add all the events yet.
For that reason I have decided to spend the next month on doing nothing but renders and new scenes, to fill in all the blanks (guests events, girl progression events, new outfit levels, etc.)
Note: You will have to start over, as I have made several structural changes.
I expect that this (or the next version) will be the last time restarting twill be required.
I hope you will enjoy the update and look forward to your feedback.
Story:
Added 9 new guests (and removed Diane).
Added the 2nd floor and guest bedrooms (this is explained in the updated tutorial).
The bar and the restaurant can now be renovated (and the corresponding outifts will be unlocked).
You can now level up the hotel to level 2. This unlocks an additional guest bedroom and 3 new rooms (these 3 will be added in the next update, as well as guests that will visit them).
Added 3 progression events for Julia (In the next update her tier reward will be added and you will be able to upgrade to her next outfit level).
Added 1 progression event for Amber. (In the next update other events and tier reward will be added and you will be able to upgrade to her next outfit level).
Mystwood Manor Gameplay/UI:
Rebalanced all costs/rewards to reflect actual gameplay.
Adjusted the tutorial and the starting amount according to the the new balancing.
You can now choose the “check on guest” activity to unlock their stories/hints/rewards. Right now this is just a placeholder dialog, but these events will be added in the next updates.
Added the wages screen: at the end of each week you will be able to choose which girls to hire/fire.
Updated the hotel attribute upkeep system: the icons now show the current attribute value, if you mouseover you will see the projected value.
The hotel level tooltip now shows the required reputation for the next level.
Staff members can now gain experience and their skills can level up (this is explained in the updated tutorial).
Added a guest level selection to the lobby (this is unlocked at level 2).
Added the first room upgrades for the lobby, kitchen en restaurant and bar.
When a new guest enters the lobby, you can now see the current guests as well to make it easier to determine if you want to check in that guest.
Mystwood Manor Bugfixes:
Fixed a bug with saving on the activity screen during the tutorial.
Fixed a bug when replaying Julia’s late night visit scene from the staff progress tab.
Upcoming changes in the next update(s):
Skip tutorial.
Destiny points (and exchanging them).
Achievements.
Splash screen.
Assigning tarot cards.
More locations to explore.
More girls to hire.
More guests.
More special events.
Dialog history log.
Attribute events.
v0.0.5
Here’s the new release. In this version most of the tutorial and management mechanics are completed. After unlocking Amber, there isn’t a lot to do yet, but starting next update you will be able to receive more guests, go up to the next hotel level. and build some new rooms (and of course, see the corresponding scenes and outfits).
Please note that previous savegames will not work, but you can now skip the intro if you don’t want to play through it again.
This was the last update that needed a lot of coding for a while. The base mechanics are implemented, so starting next update we will finally leave the “demo” phase and get to the “real thing”. It will be the first big content update (v.0.1.0) and I expect it to be finished in 4 weeks from now!
Story:
Finished to hotel management introduction.
Added images and outfits for all current scenes and rooms.
Amber can now be unlocked as a staff member!
Added the first “real” guest.
Added the renders for two new rooms, the restaurant, and the bar.
These can not be unlocked yet (as you need hotel level 2 for that), but this will be possible in the next update.
Gameplay/UI:
Added an option to skip the intro, you will get a random starting tarot card.
Added a button that hides the UI.
(Auto and skip will be icons in a later update, there will also be a dialog log.)
Implemented the progress tab on the staff profile, showing all special events for each girl.
Right now, it’s just the nipple slip scene with Julia, but more will be added next update.
Added collectible rewards for each set of progression events.
The first tier and its rewards for Julia should be available in the next update.
Added a replay option: Click any completed progression event to view it again.
Finished the guest encounter, now resulting in a satisfaction score.
If you fail to reach the required score, the encounter for that guest will fail.
When you fail 3 times, the guest will leave the hotel without paying.
Implemented guest check out. If a guest completes their stay, you will get the rewards listed on the guest profile.
Implemented hotel attributes (so far only housekeeping will be visible, the others will be introduced later in the story).
Added tooltips for all stats and most navigation buttons.
You can now save on the activity screen as well (and at night).
Updated the staff, guest and room tooltip designs.
Added a Spanish translation.
v0.0.4
Story:
• Added the hotel management introduction and tutorial.
• Added the first event for Julia (more will follow in the next update).
Gameplay/UI:
· Added a completely new UI design, with sound FX and animations.
· Implemented exploration mechanics (more events will be added in future updates).
· Implemented the first part of the hotel management mechanics (I hope to wrap this up in the next update).
· Added saving & loading (each profile will have a maximum of 10 slots).
· Implemented save encryption.
· Added a difficulty level select: “normal” & “hard” (they will not yet be unlocked in this update, but will be implemented in a future release).
· Ctrl (during dialogs) now only skips unseen dialog (unless specified differently in the settings).
· Ctrl (during hotel management) now speeds up sound and animations, in case you want to skip through it.
· Previously seen dialogs and selected choices are marked gray (this will not work for previous updates, but starting now).
· Added a hands-free “auto” mode with a configurable timer in the setting.
· Added screen transitions.
· Added the settings screen to the main UI that can be opened with ESC or the top right menu button.
· Added translations for German, French, Russian, Portuguese and Chinese.
· Added mod support.
· Tarot cards now show a description of their effects when you select them.
· And a LOT more minor improvements.
Mystwood Manor Full version only:
· Added 5 tarot card “rerolls” to the FULL version.
· Added 2 additional difficulty levels: “story mode” & “nightmare” (they will not yet be unlocked in this update, but will be implemented in a future release).
Mystwood Manor Bugfixes
· Fixed the bug in the settings menu when closing it in Mystwood Manor.