Bloodshift [3.99e-PUB] [Amalgam]

Release date: 23 September, 2023
Genre: Puzzles, Adventure, Point & click, Sandbox, Mind control, Corruption, Male domination, Harem, Horror
Censorship: None
Platform: Windows
Version: Bloodshift 3.99e-PUB
Language: English
File size: 1.23GB

About game:

Draco, a Stuart era carnal vampire, awakens in 21st century America with no understanding how he got there– or who brought him. To solve this mystery and recover his status, he must find clues, gain influence, drink blood, and enslave beautiful young women into his stable. This is a chapter-based, point & click adventure/exploration game containing puzzles and light stat-management. The story and mechanics are hardcore into MIND CONTROL & CORRUPTION, so if you’re an MC fetishist, this game was made for you.​


Repaired a bug that caused the (DONE) dialog option to be prematurely active at the start of the game, which could trap players when used.
Fixed some odd conditional behavior in Mara’s interaction menus.

Made certain things clearer in the endgame

Developer Notes
This is not a visual novel.

It contains challenging puzzles requiring creative thinking, good observation, and searching for information outside the game.
You can skip any puzzles you don’t want to solve.

Known errors and self-fixes

There may be some mechanical errors in the game, namely, UI freezes, faded screens, and a broken inventory. This is because I’m still in the long process of optimizing the code made when I was a beginner, which causes the game’s unusually long boot time.
Your UI is disabled and you cannot click on anything, or if characters get stuck on screen, press F5.
Screen has blacked out and not returned, press F7.
If your HUD is missing or obscured, press F9.
If your inventory has messed up, or items have gone missing, press F6.
This game support save-game continuity but only saves at v3.8 or later will work. Otherwise you have to start over.
As of August 2023, the game is in “lateral development mode”, meaning that I will not be working on Chapter 5. Instead, I will be working on polishing and optimizing the game, and expanding on the material that is already there, rather than adding more.

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